Pipeline Overview {{ currentPage ? currentPage.title : "" }}

This section will provide a general overview of the workflow or pipeline for creating a motion matched character. Details will not be explained on this page, rather it is a guiding map that enables you to understand where you are in the process and what order you need to proceed in. Links have been provided for the relevant sections of the documentation.

Step 1: Create Motion Config module.

Step 2: Create Motion Data Asset

Step 3: Add the Trajectory Generator component to your character and setup relevant blueprint logic

Step 4: Add the Inertialization and Motion Snapshot node to your animation blueprint

Step 5: Add Motion Matching to your animation blueprint

Step 6: Test your character in game

Optional Steps:

Step 7: Add ‘DoNotUse’ tags to your animations for cleanup and polish

Step 8: Add ‘NextNatural’ tags to your animations for cleanup and polish

Step 9: Add ‘GameplayTags’ to your animations and setup tag states for polish

Step 8: Create custom Motion Calibration modules for additional. polish

Step 9: Setup distance matching input response

Note: The above steps are not comprehensive. There are many optional steps that could be added depending on your needs. Please refer to the more detailed sections of this manual for more information.

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