Input Response Feature: No
Quality Feature: Yes
The ‘Bone Height’ match feature is rather self-explanatory. It is used to match the height or ‘Z’ axis of a bone only. Essentially, it’s the same as matching bone location except it does not consider the ‘X’ or ‘Y’ axis. This feature could be used on the hips in order to preserve the ‘bobbing’ motion that occurs during locomotion without muddying the cost function with ‘X’ and ‘Y’ axis which would have little impact in this situation.
It is worth noting that only matching the height is more performant than matching the full location of a bone so consider using this instead of ‘Bone Location’ if the ‘X’ and ‘Y’ axis motions are insignificant for your purposes.
The settings for ‘Bone Height’ are similar to other features that match bone metrics:
Default Weight - The weight or importance of this match feature.
Bone Reference - Which bone to match the height of.
The ‘Bone Height’ match feature consists of a single float representing the height (‘Z’ axis) of a bone relative to the character’s root.
|| BonePos_Z ||