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New books can be added in the DT_BooksInfo data table. Here you can add a new row and assign any story you like to it.

BP_InteractableBook is a good example of adding your own interact logic to an actor. Here we get player’s component and add book information. Player will pass this information to his component and then will be able to see it in the books tab of the main gameplay menu after he interacts with this actor.

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