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The component that controls glossary is AC_CharactersInfo. Here you can find variables that store information and function that let you add new information to player’s glossary.

Default values can be changed here:

In dialogue character you have an example of adding both characters and creatures:

Default value looks like this:

The situation is the same for base AI and interactable books.

Interactable book is a good example of adding your own interact logic to an actor. Here we get player’s component and add book information.

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