ColdDownSystem {{ currentPage ? currentPage.title : "" }}

ColdDownComponent

Purpose: Add a cooling system to the character, which can be used for skill CDs, etc

FColdDown

Cooling structure

Name

Name

DeleteTime

Delete time (cooling end time)

StartTime

StartTime

Function

explain

GetColdDown(FText Name, double& SurplusTime, int32& Index)

Obtain if cooling is in progress

SurplusTime returns the remaining time

Index returns the directory where it is located

AddColdDown(FText Name, double Time, bool Cover)

Increase cooling

Is Cover covered (if unchecked and in a cooling state, it will not be added)

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