BUFF Actor {{ currentPage ? currentPage.title : "" }}

BuffActor: PrimalBuff

  • This BUFF is an Actor attached to the player

  • Includes sound effects components, Niagara components, and particle emitter components

  • Need to add CharacterStatusComponent and BuffComponent for the character

  • BUFF will be automatically removed after the time, but the gain effect needs to be removed in the RemoveBuff function

Variable

Explain

Duration

Durable, which is actually the expiration time. Use GetTimeRemaining to obtain the remaining time

MaxDuration

Maximum durability, the maximum time that this BUFF can have, used to limit the prevention of malicious stacking

ElapsedTime

Gained time

AttachmentSocket

Additional slots (Mesh) for special effects systems

BuffIcon

BUFF icon, UI usage

Sound

Sound effects, which can be long-term (burning) or one-time sound effects

NiagaraPS/ParticlePS

Niagara system/particle emitter system can be used simultaneously

TimerInterval

Tick interval time, used to call BuffTick

Function

Explain

ModifyValue

Calling CharacterStatusComponent ->ModifyValue

Used for variable attributes such as increased or decreased health in BUFF

ModifyAddation

Calling CharacterStatusComponent ->ModifyAddition

Used to increase or decrease fixed attributes such as armor in BUFF

GetTimeRemaining

Obtain BUFF remaining time

Deactivate

Destroy BUFF (slow)

ResetTime

reset time

MulticastDestroyBuff

Multicast removes BUFF, and finally calls Deactivate

  • Please overload the following functions to implement the specific BUFF effect, otherwise there will only be special effects and sound effects

Override Function

Explain

AddBuffCheck

Add a BUFF check. If a BUFF is added, the function will be requested first. If one of the BUFFs returns false, the BUFF will not be added. The default is to reset the time if the same BUFF is detected

Usage examples:

The character will thaw after being frozen, and cannot be frozen again for a period of time

Add a non freezing BUFF to add to the character during thawing,

Overload AddBuffCheck in this BUFF to check if the BuffClass is a frozen BUFF. If it is a frozen BUFF, return a failure

RemoveBuff

Remove BUFF, please remove BUFF gain here

ApplyBuff

Add BUFF, similar to BeginPlay, adding BUFF effect here

BuffTick

Similar to Tick, it is used for operations such as restoring health to a character for a certain period of time, with an interval of TimerInterval

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