StartAnim {{ currentPage ? currentPage.title : "" }}
  • Starting animation requires an Idle animation and a Move animation

  • The principle is to use difference for fusion

Variable

Explain

Sufiix

Name of the generated animation sequence

NumToStartFrame

The number of fusion frames from Idle to Start (usually 3 frames, with a minimum of 2 frames)

AnimType

Animation type, can choose from four directions: front, back, left, right

SpeedCompensate

Root speed compensation

EnableIKFoot

Lock the leg direction of the fusion frame from Idle to Start

ThighBoneName

Thigh bone name for IK

BallBoneName

Foot bone name for IK

IdleAnim

Idle Animation

MoveAnim

Can be animated as Walk or Run, which will be integrated with Idle animation

StartFrame

The starting frame of MoveAnim is usually fused using a frame close to the leg of the idle, which determines the fusion effect

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