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1.Add BP_LayerSpawn_Manager to map(just need one)

2.Go to your AI blueprint,add dead notify

3.add new Data Asset ,use :PDA_Spawner_AICharacterType and rename to :DA_Spawner_Red

4.Open Data Asset and set CharaacterClass to you want spawn blueprint,add “Grass” to IncludeLayer,other setting view document

5.If you not want to see AI generation process,please set SpawnPoint Check Radius and abate NetCullDistanceSquared from your AI blueprint

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