TO 5.4
ACF 3.5:
NEW Status System: add status like poison, froze, buffs, damage over times etc. (thanks Bontakun!)
NEW Outline System: highlight current interactables (thanks Primal!)
NEW ArmorSkeletalMeshComponent: Add modular naked mody for modular character to be used when without equipment
NEW Added ACFLookAt animation node to have your characters automatically look their target
NEW Random patrolling functions for AIs
Improved AIs with weighted probabilitty for action decision making
IMPROVED Group AIs and Group AI MANAGEMENT
IMPROVED all the shooting functionalities
ADDED Travel Player function in ALS Save & load Subsystem. Automatically autosaves ALL your player / player controller variables when transitioning between maps and reloades them
ADDED icons for every action for action bars
ADDED Camera fade components for obstacles near the camera
ADDED Crouch to Simple ABP
ADDED Damage calculation info within the damage classes
Full support for metasound
Bugfix:
Fixed Vendor crash
Fixed Warp attacks sometimes missing the enemy
FIxed ai study targed jittering
Fixed Load /Save player functions in Save Subststem
Fixed a bug occurring when saving and reloading with stat modifier applied
Fixed a rotation bug when executing a Combined Animation from the back
Fixed Crash during warp
Fixed crash when missing currency component
Fixed OnItemAdded not firing
ACFConsumable constructor is now public
Fixed ACFEffectsManagerConstructor
FIXED Client chest widget not displaying
Proper init for niagara FXs
ATS v2.2:
NEW Pre Made Objectives!:
AUT V2:
COMPLETE restyle of ALL WIDGETS!
NEW Compass Widget (Thanks Primal!)
NEW Icons square button for Grid inventories
NEW gamepad Grid Navigation
NEW player renderer widget
NEW Notification widget
Connected Map / Compass
Many quality of life improvement in all the widgets
FIXED audio reloading issue
SAMPLE PROJECTS
COMPLETE UI Restyling
NEW Grid Invenory!
Level Up bar & Exp setup
NEW spells including: Fireball, Frozen Projectile, Frozen Area, Poison area, Meteor Storm, Firequake, healing, summoning and more
IMPROVED Bow shooting with IK string pullin
ARROW ARE NOW PICKABLES
NEW Mage Enemy
NEW Combat animations: directional dodges, heavy attacks, sprint attack
STATUS effects sample with poison, froze and buffs
LOT of premade objectives:
ACF_InteractWithObjective_BP: Autocompleted when the player interacts with the Referenced target
ACF_KillEnemyObjective_BP: Autocompleted when the player kills the Referenced target
ACF_KillGroupObjective_BP: Autocompleted when the player kills all the enemies within the Referenced target ACFAIGroupSpawner
ACF_MultiItemCheckerObjective_BP: Autocompleted when all the provided items are in the player inventory
ACF_OnItemGathered_BP Autocompleted when the provided item is added to player inventory
ACF_ReachPointObjective_BP Autocompleted when the player reaches the reference ATS_Trigger_BP actor
ACF_RideMountObjective_BP Autocompleted when the player rides the ReferencedActor
ACF_TalkToObjective_BP Autocompleted when the player starts a dialogue with the ReferencedActor