Changelog To 3.2:
NEW FEATURE: Waves System & Waves game mode
NEW FEATURE: New controller on UE4 Manny
Added niagara trails for collisions comp
Improved Armor logic
Fixed projectile going throught walls
Adjusted shooting sight for Fireball
Improved shooting phisics to projectiles
Changelog from 2.0 TO 3.0:
NEW! Motion Warping integration in most of the Actions
NEW! Character Controller module
NEW! UE5 Lyra style controller
UE4 “Old school” generic controller for UE4 characters
NEW! Generic Quadruped Controller
NEW! Massively Improved Actions System
IMPROVED - Actions are now grouped in ActionsSet and stored in the Actions Manager Comp
NEW! Hands and foot ik integration using Control Rig
Enhanced Input Integration
Improved Save System Interface to lt you select the needee component
Combined Animation system now uses Anim Warp to align the characters
NEW! Improved mount system for on horse aim replication
NEW! Sustained Actions for charged shots / long actions with loop animations
IMPROVED collisions manager for cross frame accuracy
IMPROVED collisions manager for multishape trace, large swipe trace and Area damages
IMPROVED block system, now you can add blocking functionality to a character or a weapon by adding the blocking component
Collisions Manager now supports niagare
NEW! Shooting System, with logics extracted by Lyra Source Code
NEW! Impacts manager for VFX
NEW! ACF Vehicles
IMPROVED Damage Calculation logic, now is in the damage component
IMPROVED Items can now be assigned to more than one slot
IMPROVED ARS: now every attribute in the AttributeModifier can have his own set for additive/percent
RENAMED: Removed Parameters, Now there are PRIMARY ATTRIBUTES for the generation and ATTRIBUTES and STATISTICS to be generated
IMPROVED VFX management in Effects Manager, now you can store them ind ata asset to avoid copy pasting them for every character
Added mount action to display mount / dismount animations
AI GROUP Spawns now have IN GAME widget to select the spawn points of the units
Various improvement to AI Group fights
Bugfix:
Fixed foostep noise replication
Fixed AI not returning home some times
Fixed itemdb struct not compiling sometimes
Fixed a bug inw hich teams get stucked to World Static
Changelog from 1.3 TO 2.0:
Automatic Save System - NEW!
Chests & Storages - NEW!
Procedural item Generation for storages - NEW!
Block & Counter System - NEW!
Advanced Damage Calculation Class - NEW!
Improved Animation system readability readability - IMPROVED!
Stops animation, Leaning & improved locomotion - IMPROVED!
Cleaner & More oprimized Inventory / Equipment - REFACTORED!
Separate Dual Hand handling - NEW!
Improved Shooting - IMPROVED!
Ammo Management & reload - NEW!
Shoot at Screen Center Action - NEW!
Implementable AI Framework Condition - IMPROVED!
Improved group battles to be less chaoutic - IMPROVED!
Runtim Add / Remove, Spawn / Despawn Companions - IMPROVED!
REPLICATED Crafting System - IMPROVED!
New Collision Channels for Teams - IMPROVED!
REPLICATED Combined Animations System - IMPROVED!
Combined Animation system now uses gameplay tags - IMPROVED!
Crouch System - NEW!
Improved code cleaningness & const correctness - IMPROVED!
Crouch / Uncrouch - NEW!
Changelog from 1.0 TO 1.3:
NEW FEATURE:
Full Aim Offset Replication
Added Multi team support (thank @Fred )
Added Magic & spell System with healing, projectile & summon
Added Music manager
EXPERIMENTAL Full dedicated Server support
Added Linux Support (Thanks @Beazy)
REFACTORS:
Damage dealing flows moved to the CollisionComp/Damage Handler completely
IMPROVEMENTS:
Optimize FX replication
Moved names to FTEXT
Various mount interface improvements
Various Networking improvemnts
Added getter foractions cooldown (thanks @Mighteemouse )
BUGFIX:
Fixed Armor replication bug
Fixed Crafting on spawning items issue (thanks @xermao)
Fixed wrong iSEquipped boolean in Equipment
Check CAS distance if it's below minDistance in executions
SAMPLE PROJECT:
New TPS Sample (Thanks @OneSilverLeaf™ )
New Mount Sample
New Mage system with summons
New Multi Team Sample
New Execution Sample