Changelog from 1.3 TO 2.0:
Automatic Save System - NEW!
Chests & Storages - NEW!
Procedural item Generation for storages - NEW!
Block & Counter System - NEW!
Advanced Damage Calculation Class - NEW!
Improved Animation system readability readability - IMPROVED!
Stops animation, Leaning & improved locomotion - IMPROVED!
Cleaner & More oprimized Inventory / Equipment - REFACTORED!
Separate Dual Hand handling - NEW!
Improved Shooting - IMPROVED!
Ammo Management & reload - NEW!
Shoot at Screen Center Action - NEW!
Implementable AI Framework Condition - IMPROVED!
Improved group battles to be less chaoutic - IMPROVED!
Runtim Add / Remove, Spawn / Despawn Companions - IMPROVED!
REPLICATED Crafting System - IMPROVED!
New Collision Channels for Teams - IMPROVED!
REPLICATED Combined Animations System - IMPROVED!
Combined Animation system now uses gameplay tags - IMPROVED!
Crouch System - NEW!
Improved code cleaningness & const correctness - IMPROVED!
Crouch / Uncrouch - NEW!
Changelog from 1.0 TO 1.3:
Full Aim Offset Replication
Added Multi team support (thank @Fred )
Added Magic & spell System with healing, projectile & summon
Added Music manager
EXPERIMENTAL Full dedicated Server support
Added Linux Support (Thanks @Beazy)
Damage dealing flows moved to the CollisionComp/Damage Handler completely
Optimize FX replication
Moved names to FTEXT
Various mount interface improvements
Various Networking improvemnts
Added getter foractions cooldown (thanks @Mighteemouse )
Fixed Armor replication bug
Fixed Crafting on spawning items issue (thanks @xermao)
Fixed wrong iSEquipped boolean in Equipment
Check CAS distance if it's below minDistance in executions
New TPS Sample (Thanks @OneSilverLeaf™ )
New Mount Sample
New Mage system with summons
New Multi Team Sample
New Execution Sample