Chronicles of Aeria (Year 33AD) : Alive
The type of a location defines the place on the world and allows you to understand its relative size in the grand scheme of things.
What is the intented purpose of the building and which, if different, was its original reason for being. Looking for more inspiration?
What sort of alterations have been done to the building during the time of its existance and which purposes do they serve?
Which is the style of architecture used in this building? Which is the stone or wood used for the walls of its buildings? How do people traditionally adorn their structures (e.g. white picket fences, whitewashed walls with ocean blue roofs or brightly coloured door). Looking for more inspiration?
A short description of the history of the landmark or building. Don't forget that you can add all the important events at the landsmarks's timeline below.
Make your choice
The parent location defines in which locations area this location is included. If your location is a mountain range the parent location can be a planetary body, a continent or an island depending on how granularly you want to "nest" your locations.
DATE THAT BECAME A RUIN
The point in time which the building became a ruin. If anything is added to this the building will be marked as "ruined".
RULER / OWNER
Make your choice
If this is a landmark, a settlement or a building this can be the actual owner of the structure.
Make your choice
Cities, Guilds, Kingdoms, Religious organizations can own territories, buildings or whole cities. Define here which of your world's organizations claims ownership over this location.
EXTRA INFORMATION: ROOMS (OPTIONAL)
Which are the dimensions of the room? Is it square or rectangular? What colour and what material is the ceiling/floor/walls made of?
What are the entries (or possibly, exits only) for the room? Are there any windows? Are they locked, barred, reinforced?
SENSORY & APPEARANCES
What do people entering the room see, smell, feel and hear. How much lighting is there available and where is it coming from? Is there the foul stench of death penetrating their nostrils, or perhaps the eerie sound of a music box by the window? Is it icy cold or pleasantly warm?
Which people, creatures or monsters call this room their home or can be found here regularly? Think rats, cockroaches, Bob the Bard or Hfthang the friendly Cthuhlu.
CONTENTS & FURNISHINGS
What sort of items can be found in the room? Tools, weapons, furniture, electronic devices on the walls, or unique magical puzzles waiting to be solved!
VALUABLES & TREASURE
What treasures wait to be discovered in this room? Hidden stashes of gold and silver? Works of art hanging off the walls? A statue made of emerald on a pedestal in the middle of the room?
HAZARDS & TRAPS
What kind of traps and hazards can be found in the room? How are they activated or deactivated? Is there any intricate mechanism locking people inside? Or maybe the floor is lava!
What sort of special properties is the room imbued with? Air ducts, running water, powered by life support, is it airtight or a magic dampening field? Does it have an invisible floor or ceiling, are the walls radiating light, or does it teleport you to another dimension?
ENVIRONMENT & EFFECTS
Think magical or natural effects. Temperature, humidity, pressure, auras, lack of oxygen, antigravity fields etc.