Why Shooting Games Make Your Brain Happy {{ currentPage ? currentPage.title : "" }}

Bibliography #1:

  • RIGNEY, RYAN. "Why Shooting Games Make Your Brain Happy." WIRED, 26 July 2012, www.wired.com/2012/07/shooters/.

Summary of the source:

  • Shooting games makes players' brains super-stimulated by letting them feel powerful and in men psychologically gives them opportunities to prove their masculinity by killing their enemy in the game. It also lets them be competitive with radio in game, amplifying the sense of competition. Shooting games also give players a sense of autonomy and self-governance, players enjoy challenging themselves during the game and upon improving in the game. Shooting games hits these players more than other competitive games genres. Call of Duty 4: Modern Warfare in 2007 did improve the shooting games genre.


  • A punched card or punch card is a piece of stiff paper that can be used to contain digital data.

  • Character progression systems: system that gives the player a sense that their character is progressing/improving.

    • Experience points and leveling up

    • Skill trees (or sphere grids!)

    • Upgrades and tools


  • this article results and research about it is important because showed how shipping video games impacts on players with making them happy and how shooting games attracted people to be a player with giving them some of their needs which its not possible or expensive to get them in the real world for example if somebody wants to shooting at the shooting range in the target as a sport attribute should have time and spend money but shooting game can make them satisfied, happy and also let them be competitive.


  • “The need to feel like you are in control of your actions is a psychological craving just as important as hunger or sleep, he says.”(Rigney)

  • “Racing games just don't have that same sense of relatedness – you don't have as great an impact on the other players.”(Ringey)

  • “The first computer game Spacewar!, stored on paper punch cards and played on a computer the size of four refrigerators, was about two players moving and shooting at each other.”(Rigney)

  • “The basics of the gameplay have hardly changed since then as the genre has become more refined, complex and realistic. And although many women play shooters, the genre has historically appealed mostly to men.”(Rigney)

  • “tap into men's psychological need to prove their masculinity by allowing players to "dominate" each other, defeating an opponent and making them look weak.”(Rigney)

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