Bibliography #4:
Konnikova, Maria. "Why Gamers Can’t Stop Playing First-Person Shooters." The New Yorker, 25 Nov. 2013, www.newyorker.com/tech/annals-of-technology/why-gamers-cant-stop-playing-first-person-shooters.
Summary of the source:
started with history of shooting games and then they have been successful in a years. also telling us this type of games are all about decisions making and speed during the gameplay, this source has some information about game environment, connection between flow and first-person shooters.
Reflection:
these games create a sense of community between players which people unable to have it in their life, psychologist discovered that video games were a surprisingly effective way to combat stress, fatigue, and depression, shooting video games can make people happier. shooting game combine some type go video games to attract more players.
Quotes:
“If you look at it in terms of our evolution, most of us have office jobs. We’re in front of the computer all day. We don’t have to go out and fight a tiger or a bear to find our dinner. But it’s still hardwired in humans. Our brain craves this kind of interaction, our brain wants to be stimulated. We miss this adrenaline-generating decision-making.”(Konnikova)
“We noticed that the janitor coming in to empty the trash had just been sitting there staring at the game—for a long time,”(Konnikova)
Video games are essentially about decision-making,”(Konnikova)