Why It’s So Hard to Stop Marketing Guns in Video Games {{ currentPage ? currentPage.title : "" }}

Bibliography #5:

  • Fussell, Sidney. "Why It’s So Hard to Stop Marketing Guns in Video Games." The Atlantic, 19 Aug. 2019, www.theatlantic.com/technology/archive/2019/08/how-video-games-license-guns/596296/.

Summary of the source:

  • Most of shooting Video games fans are fans of guns they experienced and enjoy shooting in the games like COD, they can explain all the similarities and differences between real firearms and their guns in the game video games company have role in causing gun violence, shooting video games are not gun violence problem they have a PR problem, sharing information about California government and VC Joe Biden with video games companies.trademark cases against video-game companies discussed too.

Terminology:

  • COD: Call of Duty

  • PR: Public Relations

Reflection:

  • video games don't encourage players to do gun violence but they work as a powerful way to advertise guns to young people who is interested in guns and attracted them, people can experience with their favorite guns in the game and also check their aftermarket parts in COD, video games companies are trying to be aware of lawsuit against them from gun makers company

Quotes:

  • “Video games don’t cause mass shootings, but they do serve as insidious advertisements for weapons.”(Fussell)

  • “California law banning stores from selling violent video games to minors without an adult present”(Fussell)

  • “California’s claim that ‘interactive’ video games present special problems, in that the player participates in the violent action on screen and determines its outcome, is unpersuasive.”(Fussell)

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