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Monsters have a single purpose, to add danger to your world, here below you can check the monsters that are part of Survivetest..

Stone Monster

health points = 15

classification = monster

behavior = hostile

damage = 3

drop = “ cobble , iron lump , gold lump ”

Spawn = "Stone, Desert Sandstone "

Stone Monster Dark

health points = 20

classification = monster

behavior = hostile

damage = 4

drop = “ cobble , iron lump , gold lump ”

Spawn = "darckstone "

Dirt Monster

health points = 10

classification = monster

behavior = hostile

damage = 2

drop = " dirt, bone "

Spawn = “Dirt with Grass,Dirt with dry Grass “

 

Sand Monster

health points = 10

classification = monster

behavior = hostile

damage = 2

drop = Sand

Spawn = " Desert Sand "

 

Ghost

health points = 20

classification = monster

behavior = hostile

damage = 3

drop = “ Ghost fragment “

Spawn = "Air "

Mimic 

health points = 15

classification = monster

behavior = hostile

damage = 3

drop = “ Gold Ingot ,Steel Ingot, Bronze Ingot , Mese”

Spawn = "Cobblestone , Mossy Cobblestone , chest "

Sea Serpent (guardian)

health points = 100

classification = monster

behavior = hostile

damage = 12

drop = “ mese crystal ,mese_crystal_fragment “

Spawn = "ancient stone ,ancient mossy stone "

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