Monsters have a single purpose, to add danger to your world, here below you can check the monsters that are part of Survivetest..
Stone Monster
health points = 15
classification = monster
behavior = hostile
damage = 3
drop = “ cobble , iron lump , gold lump ”
Spawn = "Stone, Desert Sandstone "
Stone Monster Dark
health points = 20
classification = monster
behavior = hostile
damage = 4
drop = “ cobble , iron lump , gold lump ”
Spawn = "darckstone "
Dirt Monster
health points = 10
classification = monster
behavior = hostile
damage = 2
drop = " dirt, bone "
Spawn = “Dirt with Grass,Dirt with dry Grass “
Sand Monster
health points = 10
classification = monster
behavior = hostile
damage = 2
drop = Sand
Spawn = " Desert Sand "
Ghost
health points = 20
classification = monster
behavior = hostile
damage = 3
drop = “ Ghost fragment “
Spawn = "Air "
Mimic
health points = 15
classification = monster
behavior = hostile
damage = 3
drop = “ Gold Ingot ,Steel Ingot, Bronze Ingot , Mese”
Spawn = "Cobblestone , Mossy Cobblestone , chest "
Sea Serpent (guardian)
health points = 100
classification = monster
behavior = hostile
damage = 12
drop = “ mese crystal ,mese_crystal_fragment “
Spawn = "ancient stone ,ancient mossy stone "
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