Single plug-in for grapple (not in FLS) {{ currentPage ? currentPage.title : "" }}

1、Create a data asset and select TNT Grapple Hook PDA

2.Specify the newly created grapple hook data asset in the TNT FLS Component Status PDA

3、Configure the required data in the data asset

Hook

Hook

The Hookused can be customized

HookAttachSocketName

SocketName

Rope

Rope

The rope used can be customized

RopeAttachEndToComponentProperty

AttachEndToComponent

RopeAttachEndToSocketName

AttachEndToSocket

RopeAttachSocketName

AttachSocke

Use hook Montage

4、Set character blueprint

Call this function to execute the Throw

6、Add Anim Notify

Notify :

HookVisibility

ShowHook

SetCharacterRotation

FocusAllow

Allow continued use of the Grapple

AnimationEnd

Notify State:

HookThrow

HookPickUp

CharacterMovement

LerpCharacterRotation

7、HookeablePoint

Connection point for Grap hook

Max Update Distance

UI will not be displayed beyond this limit

Min Update Distance

UI will not be displayed below this limit

CanBack

Can jump back and use it with BackLandPoint

JumpHeight

Altitude in flight

Start Grap Distance

Range of distances where the Grapple hook can be used

Activable Area Box Extent

HookPoint

Target point of hook

LandPoint

Player's landing point

BackLandPoint

Jump back to the target point

ForwardArrow

Forward facing arrow, facing LandPoint, To distinguish front from back

CheckSphere

Check whether this point is valid

Activable Area Box Extent

Players enter this box to activate this point

Drag the HookeablePoint into the scene and place it in the appropriate location.

Start your Grapple Hook

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