Single plug-in for grapple (not in FLS) {{ currentPage ? currentPage.title : "" }}

1、Add TNT Ziplines Component to character

2、Create a data asset and select TNT Ziplines PDA

3、Configure the required data in the data asset

Height:Character height position

Speed:Movement speed

Throw Length:Maximum distance to throw rope

Throw Montage:Montage

Start Zipline Montage:Start Zipline Montage

Holder:

HolderActor

Actor held when sliding

AttachSockName

SockName

RelativeTransform

AttachToRelativeTransform

Zipline Anim: Animation sequence during taxiing

4、Set up an animation blueprint

Enter your animation blueprint

Then get the TNT_ZiplinesComponent and set the Zipline state

Come to the AnimGraph

Create linked Anim Graph,select ABPT_TNT_Ziplines

Create blend poses by bool to connect

Enter the ABPT_TNT_Ziplines,Set Data Assets

Select the data asset you created

5、Set character blueprint

Specify data assets in the component detail panel

Call the Ziplines function

StartZipline

Start Zipline

StopMove

StopZipline

PickUp

Pick up the model

ThrowZipline

Throw the model

PutBack

Put back the model

6、Add Anim Notify

Start Throw model

7、Set Holder Actor

Create a new blueprint class that inherits from TNT_BP_Holder

Enter the blueprint

Set up Skeletal mesh

8、Set ThrowActor

Create a new blueprint class that inherits from TNT_ThrowActor

Enter the blueprint

Set up Skeletal mesh

In the detail

Set Attach Sock Name and Relative Transform

9、Set ThrowZipline

Create a new blueprint class that inherits from TNT_ThrowZipline

Enter the blueprint

Set ThrowActor class in the details of ChildActor

Select the ThrowActor you created

Drag ThrowZipline you created into the scene

ThrowZipline is ready to use

10、Set FixedPointZipline

Create a new blueprint class that inherits from TNT_FixedPointZipline

Drag FixedPointZipline you created into the scene

In details, End is the end point

Can move in both directions

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