{{ user.username || user.name }}
  • My Account
  • Log Out
{{ wiki.title }}
{{ wiki.title }}
TNTGame WIKI
  1. Online Technical Support(在线支持)
  2. TNT Flexible Locomotion System Document(中文版)
    1. 必要设置
    2. 攀爬
      1. 快速开始
    3. 抓钩
      1. 快速开始
      2. 抓钩单独插件(不是FLS里的)
    4. 动态滑索
      1. 快速开始
      2. 动态滑索插件(不是FLS里的)
    5. 跑酷
      1. 快速开始(FLS)
        1. 制作攀登
        2. 制作撑物跳高
        3. 制作蹬壁撑物跳高
        4. 制作蹬墙攀登
        5. 制作悬挂跳跃
        6. 制作跳跃
        7. 制作地面滑行
      2. 动画通知状态
        1. TNT_ANS_ParkourWarp
        2. TNT_ANS_ParkourState
      3. 重要API
      4. 跑酷细节设置
        1. Trace Setting
        2. Trace Value
        3. Debug Trace
        4. Parkour Montage
      5. 制作你自己的跑酷动画条件
        1. ParkourValue
      6. 快速开始(单独跑酷插件)
        1. 制作跳跃
    6. 跑墙
      1. 快速开始
    7. 基础移动(正在写)
      1. 快速开始
      2. 重要API
        1. Switch Anim Layer
        2. Switch Anim State
        3. Switch Desired Rotation Mode
        4. Get Current Rotation Mode
        5. Get Current Anim Layer Tag
        6. Get Current Anim State Tag
      3. 数据模块
        1. Idle Anim Set
        2. Start Anim Set
          1. Start Direction 4
          2. Start Direction 8
          3. Start Looking Direction Velocity Anim
          4. Start Velocity Anim
        3. Cycle Anim Set
          1. Cycle Direction 4
          2. Cycle Direction 8
          3. Cycle Velocity Direction Anim
          4. Leans Blend Space
        4. Stop Anim Set
          1. Stop Direction 4
          2. Stop Direction 8
          3. Stop Velocity Direction Anim
        5. Jump Anim Set
          1. Idle Jump Velocity Direction
          2. Idle Jump Looking Direction
          3. Velocity Jump Velocity Direction
          4. Velocity Jump Looking Direction
        6. Aim Offset Anim Set
        7. Character Config
        8. Orientation Warping
        9. Stride Warping
        10. Upper Body Layered Blend Per Bone
        11. IK Config
          1. Foot IK Config Setting
      4. 其他
        1. ANS_Basic_Turn_Rotation
        2. Sync Marker
        3. Set Animation Jump Fall Land
        4. 动画层和状态
        5. AnimPose
      5. 问题
        1. 为什么没有移动的效果
        2. 为什么原地旋转没有作用
        3. 为什么跳跃后,角色落地会膨胀下
        4. 该怎么混合上半身蒙太奇
    8. 更新日志
    9. bug
    10. 基础移动2.0
      1. 快速开始
      2. 添加Overlay
        1. Relaxed Pose Data
        2. Aim Pose Data
        3. 弓箭Overlay
      3. 重要API
      4. 曲线
        1. 曲线工具
      5. 数据资产
        1. Velocity Mode
          1. Idle
          2. Walk/Jog/Run/Crouch
          3. Stop
          4. Jump
          5. Aim Offset
        2. Looking Mode Anim
          1. Idle
          2. Walk/Jog/Crouch
          3. Jump
          4. Aim Offset
  3. TNT Flexible Locomotion System(English)
    1. Required settings
    2. Climb
      1. Quick Start
    3. Grapple Hook
      1. Quick Start
      2. Single plug-in for grapple (not in FLS)
    4. Dynamic Ziplines
      1. Quick Start
      2. Single plug-in for grapple (not in FLS)
    5. Parkour
      1. Quick Start
        1. Make a Climb
        2. Make a Vault
        3. Make a TicTacVault
        4. Make a TicTacClimb
        5. Make a HangingJump
        6. Make a jump
        7. Make a Slide
      2. AnimNotifyState
        1. TNT_ANS_ParkourWarp
        2. TNT_ANS_ParkourState
      3. Important API
      4. ParkourDetailsSet
        1. Trace Setting
        2. Trace Value
        3. Debug Trace
        4. Parkour Montage
      5. Quick Start(Independent parkour plug-in)
        1. Make a Climb
    6. Wall Run
      1. Quick Start
    7. Basic Locomotion(Writing)
      1. Quick Start
      2. Important API
        1. Switch Anim Layer
        2. Switch Anim State
        3. Switch Desired Rotation Mode
        4. Get Current Rotation Mode
        5. Get Current Anim Layer Tag
        6. Get Current Anim State Tag
      3. Data Module
        1. Idle Anim Set
        2. Start Anim Set
          1. Start Direction 4
          2. Start Direction 8
          3. Start Looking Direction Velocity Anim
          4. Start Velocity Anim
        3. Cycle Anim Set
          1. Cycle Direction 4
          2. Cycle Direction 8
          3. Cycle Velocity Direction Anim
          4. Leans Blend Space
        4. Stop Anim Set
          1. Stop Direction 4
          2. Stop Direction 8
          3. Stop Velocity Direction Anim
        5. Jump Anim Set
          1. Idle Jump Velocity Direction
          2. Idle Jump Looking Direction
          3. Velocity Jump Velocity Direction
          4. Velocity Jump Looking Direction
        6. Aim Offset Anim Set
        7. Character Config
        8. Orientation Warping
        9. Stride Warping
        10. Upper Body Layered Blend Per Bone
        11. IK Config
          1. Foot IK Config Setting
      4. Other
        1. ANS_Basic_Turn_Rotation
        2. Sync Marker
        3. Set Animation Jump Fall Land
        4. Anim Layer And State
        5. AnimPose
      5. Question
        1. Why didn't movement
        2. Why does turn in place have no effect
        3. Why does the character inflate when it lands after jumping
        4. How to blend upper body montage
        5. Why can't we move left and right
    8. ProceduralClimb
      1. Details Set
        1. Set Offset
        2. Climb Up
        3. Move
        4. Start
        5. BodyShock
        6. Free Hand
        7. Jump
        8. Top Down
    9. BasicLocomotion2.0
      1. Quick Start
      2. Add Overlay
        1. Relaxed Pose Data
        2. Aim Pose Data
        3. Bow Overlay
      3. Important API
      4. Curve
        1. Curve Tool
      5. Data Assets
        1. Velocity Mode
          1. Idle
          2. Walk/Jog/Run/Crouch
          3. Stop
          4. Jump
          5. Aim Offset
        2. Looking Mode Anim
          1. Idle
          2. Walk/Jog/Crouch
          3. Jump
          4. Aim Offset
    10. Update Log
  4. News
  5. 消息
  6. Update Plan
  7. Flow Quik Start
Data Module {{ currentPage ? currentPage.title : "" }}

Idle Anim Set

Start Anim Set

Cycle Anim Set

Stop Anim Set

Jump Anim Set

Aim Offset Anim Set

Character Config

Orientation Warping

Stride Warping

Upper Body Layered Blend Per Bone

IK Config

{{{ content }}}
© 2025 KapowCorp, Inc.
  • Terms of Service
  • Privacy Policy
  • Contact
  • {{ menuItem.text }} {{{ hotkey(menuItem) }}}
{{ link }} {{ link }} – Change | Remove