The point of the demo is to highlight each of the different systems and their interactions.
- Demo Input actions - Movement is W,A,S,D. 
- Look is Mouse 
- Attack is Left Click Mouse, heavy attack is Left Click Mouse + Alt Key 
- Block is Right Click Mouse, timed block will parry 
- Right Click Mouse + Left Click Mouse will shoot aimed projectile 
- Middle Mouse will lock on to a target (if available) 
- Tab opens the skills system 
- Space is Jump 
- Z will zoom in (for reading the in game documentation.) 
- 1 will add skill points 
- 2 will add experience points 
- 3 will change to “Free Pitch Only” camera type when locked on to a target 
- 4 will change to “Lock Control Rotation” camera type when locked on to a target 
- 5 will change to “Free Look” camera type when locked on to a target 
- E will change weapons 
- C will shoot unaimed projectile 
- X will cast spell attack 
 
- The first room goes over equipping a weapon and basic movements. 
- The second room goes over combos - Inputting Left Mouse Click, Left Mouse Click, Left Shift and Left Mouse Click will complete the available combo for the fists. 
 
- The third room goes over the hitboxes. - Attacking with any weapon will show the different types of hit boxes 
 
- The fourth room goes over the skill component. - Tab will open the skill tree and you can purchase skills by adding skill points and experience through the inputs 1 and 2. 
 
- The fifth room goes over the dodge. - The dodge will only be available if you purchase it in the skill system 
- F will cause your character to use the dodge skill 
 
- The sixth room goes over lock on. - Middle Mouse Button will lock on the target 
- “Free Pitch Only” means your camera will lock the X Axis to remain locked to the target and grants free access to the Y Axis. 
- “Lock Control Rotation” means your X and Y Axis will remain locked to the target 
- “Free Look” means neither X or Y Axis will be locked 
 
- The seventh room goes over hit reaction. 
- The eighth room goes over parry. 
- The ninth room goes over the finisher system. 
- The tenth room goes over enemy AI. 
- The eleventh room goes over a boss fight.