Find and open the third person controller
Find the skill system component
Next let’s take a look at the settings on this character.
Category Name determines which section of the skill tree these skills will show up in.
There are a few things to take note of:
- Skill - The blue print that handles the logic of what the skill does 
- Skill Name - This is the text that will show up in the skill tree when selected 
- Skill Description - This is the description that shows up in the skill tree 
- Skill BG Icon - Icon that is around the skill inside of the skill tree 
- Skill Icon - Icon that is inside of the Skill BG Icon when viewing the skill tree 
- Skill Video Preview - Video to preview the skill 
- Skill Cost - Number of “skill points” required for this skill 
- Required Level - Required level of character to use this skill 
- Skill Type - Active or Passive 
- Cooldown Time - Time between uses 
- Input Tutorial - This allows you to tell the player what input is required for the skill