Thirst {{ currentPage ? currentPage.title : "" }}

Represents how much water the player needs, the lower the greater the need.

Consumption increases by 2% when character is moving.

When have less than 10% Thirst add Thirsty negative status.

When have less than 5% Thirst add Dehydrated negative status.

When it reaches 0 the player takes damage per second while not consuming water, if Character Metabolism is enabled there are no damage but incrises 25% Body Water consume.

If hard mode activated:

Keep value when character dies, set to minimum 10%.

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