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Represents how much damage the player can take, if it reaches 0 the character dies.

The mod default setup removes passive regeneration, medical rooms are now called Spawn Center and no longer regenerate health, and the survival kit only regenerates up to 50%, above that need to use healing consumables.

Depending on the amount of damage received or accumulated, the player can receive negative Damage Effects.

If hard mode activated:

When character dies the start value is modified by the debuff.

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