What are Plugin Logs?
TODO
LogType | Description |
Info_CommandSucceeded | Returned from Interface Function CommandEntered. |
Info_OwnPlayerMuted | Called if someone Muted the owning Player. Overwrite SubType like that: <Minutes>|<Reason> The Reason WarnCountExceeded means, that the Player was warned and the Warn Count exceeded. |
Info_OwnPlayerUnmuted | Called if someone unmuted the owning Player or if the Muted Minutes are back to 0. |
Info_OwnPlayerWasWarned | When own Player was warned. Overwrite SubType with Reason. |
Info_WarnOtherPlayerSucceeded | Called, when the Function WarnOtherPlayer succeded. |
Info_MuteOtherPlayerSucceeded | Called, when the Function MuteOtherPlayer succeded. |
Error_GameState_MissingComponent | Player can't send Message, because the GameState does not contain SP8_GameState_ChatComponent |
Error_BPI_Chat_CanSendMessage_False | Player can't send Message, because the Blueprint Interface Function (Can Send Message) returns false. |
Error_BPI_Chat_CanUseCommand_False | Command could not been executed, because the Blueprint Interface Function (CanUseCommand) returns false. SubType will be overwrittenn by the Command. |
Error_BPI_Chat_CanWarnOtherPlayer_False | Blueprint Interface Function "CanWarnOtherPlayer" returned false. |
Error_BPI_Chat_CanMuteOtherPlayer_False | Blueprint Interface Function "CanMuteOtherPlayer" returned false. |
Error_BPI_Chat_GetPlayerName_Empty | Blueprint Interface Function "getPlayerName" returned an empty String. |
Error_Channel_Cooldown | Player can't send Message, because the seconds since the last Message is less, then the Cooldown Variable. Overwrite SubType with Seconds till a new Message. |
Error_Message_Length | Player can't send Message, because the Message is longer, then the maxMessageLength Variable. |
Error_Message_Empty | Player can't send Message, because the Message is empty. |
Error_BlockedWordDetected | A Blocked Word was detected. |
Error_SendMessageFailed_Muted | Player could not send a Message, because he is muted. |
Error_ChannelMissing | Player can't send Message, because the Channel does not exists. Overwrite SubType with Name of Channel. |
Error_PlayerNotOnline | The Player is not online. |
Error_AuthorNotFound | The Author was not found. |
Error_CommandNotFound | The Command could not be found. SubType will be overwrittenn by the Command. |
Error_CommandWrongFormat | Command could not been executed, because it has the Wrong Format. SubType will be overwrittenn by the Command. |
Error_StopListenToChannel_Failed_NotListeningToChannel | Could not stop listening to this Channel, because the Player is not listening to it. Overwrite SubType with Name of Channel. |
Error_ListenToChannel_Failed_isVisibleToEveryone | Could not stop listening to this Channel, because the Channel is visible to everyone. Overwrite SubType with Name of Channel. |
Error_AddChannelFailed_NameExists | Could not create that Channel, because the Name already exists. |
Error_AddListener_Failed_AlreadyListening | Could not listen to this Channel, because the Player is already listening to it. |
Error_RemoveChannel_Failed_IsDefaultChannel | Could not remove Channel, because it's a default Channel. Overwrite SubType with Name of Channel. |
Error_FunctionCanOnlyBeCalledOnServer | This Function was called on client, but can only be called on Server. Overwrite SubType with Function Name. |
Error_GameStateFunctionCanOnlyBeCalledOnServer | This Function was called on client, but can only be called on Server. Overwrite SubType with Function Name. |