Hodges-Green Resources: ELearn 2018 {{ currentPage ? currentPage.title : "" }}

This wiki collects resources to accompany the virtual presentation by Dr. Jenelle Hodges and John Marc Green for AACE’s E-Learn 2018 Conference. This research project is a work-in-progress.

UAB FULLY ONLINE INSTRUCTIONAL DESIGN AND DEVELOPMENT PROGRAM

https://www.uab.edu/education/home/ci/instructional-design-development

ONLINE ARTICLES

Cathy Moore - “Connect with Haji Kamal” Branching Scenario for U.S. Army

http://blog.cathy-moore.com/2010/05/elearning-example-branching-scenario/

Christy Tucker - Scenario-based learning; branching storylines

https://christytucker.wordpress.com/storytelling-and-scenarios/

Christy Tucker - Building prototypes in Twine

https://christytucker.wordpress.com/2017/12/05/branching-scenario-prototype-in-twine/

“Designing Branching Narrative” - Paul Nelson - Adding “states” to narratives

https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/

Identifying Design Patterns for Branching Storylines - Sam Kabo Ashwell

https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/

Hidden structure of “Choose Your Own Adventure” Books

https://www.atlasobscura.com/articles/cyoa-choose-your-own-adventure-maps

Early Hand-Drawn maps of “Choose Your Own Adventure” Books

https://www.atlasobscura.com/articles/choose-your-own-adventure-cyoa-books-hand-drawn-maps

SOFTWARE

Twine - Branching Storyline writing software for Mac & PC

http://twinery.org/

Twine Tutorial - Adam Hammond

http://www.adamhammond.com/twineguide/

Mindnode - Mindmapping software and app for Mac & iOS

https://mindnode.com/

Choice of Games - Interactive Novels, Make your own game, Blog, Hosting

“How to write a long interactive novel…”

https://www.choiceofgames.com/2011/07/by-the-numbers-how-to-write-a-long-interactive-novel-that-doesnt-suck/

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