Requisition {{ currentPage ? currentPage.title : "" }}

Hooks:

RDV_VR_RequestGranted

  1. REQUESTER (PLAYER)

  2. GRANTER (PLAYER)

  3. REQUEST (TABLE)

RDV_VR_RequestDenied

  1. REQUESTER (PLAYER)

  2. DENIER (PLAYER)

  3. REQUEST (TABLE)

RDV_VR_PreVehicleReturn

  1. PLAYER (PLAYER)

  2. VEHICLE (ENTITY)

RDV_VR_PostVehicleReturn

  1. PLAYER (PLAYER)

  2. VEHICLE (CLASS)

RDV_VR_PreVehicleSpawned

  1. PLAYER (PLAYER)

  2. REQUEST (TABLE)

RDV_VR_VehicleSpawned

  1. PLAYER (PLAYER)

  2. VEHICLE (ENTITY)

  3. REQUEST (TABLE)

RDV_VR_CanGrant

  1. PLAYER (PLAYER)

  2. SHIP (ID)

  3. HANGAR (ID)

RDV_VR_CanRequest

  1. PLAYER (PLAYER)

  2. SHIP (ID)

  3. HANGAR (ID)

RDV_VR_SpawnAdded

  1. SPAWN (TABLE)

RDV_VR_VehicleAdded

  1. VEHICLE (TABLE)

Functions

RDV.VEHICLE_REQ.IsHangarInUse(HANGAR[ID])

  • Returns whether or not an entity is blocking the spawn location.

RDV.VEHICLE_REQ.CanRequest(REQUESTER[PLAYER], VEHICLE[ID], HANGAR[ID])

  • Returns whether or not this player can request from this Hangar and Vehicle.

RDV.VEHICLE_REQ.CanGrant(GRANTER[PLAYER], VEHICLE[ID], HANGAR[ID])

  • Returns whether or not this player can grant from this Hangar and Vehicle.

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